Hotfix 2
⚔️ Performance Improvements:
Improved overall rendering performance
Additional optimizations in Balanced and Performance Quality Modes
Improved overall performance of Visual Effects and Fog
Improved performance on the Ship Prologue
Additional smaller performance improvements
⚔️ Balance Changes:
Increased Durability on tools:
Tier 1 - 100 Durability
Tier 2 - 125 Durability
Tier 3 - 150 Durability
Nerfed Silver Ring’s enchantment and buffed base stats
Buffed Riven Twins Boss by removing stagger on parry
⚔️ Crafting Changes:
Added Tool crafting at Crafting Tables
⚔️ Area Changes:
Improved critter spawns (such as Deer) in some areas
Improved enemy spawning in Nameless Pass
Added a few more loot spawn locations in Nameless Pass
Polished art and climbables for Mariner's Keep
⚔️ Combat Improvements:
Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
Improved audio for Riven Twins Boss
⚔️ Bug Fixes:
Fixed missing text in Chinese (Simplified & Traditional)
Fixed certain interaction texts appearing in the wrong language
Improved clarity for Filmore’s free repairs till you reach Sacrament
Fixed Map not showing area names on hover
Fixed Echo Knight Boss AoE damage zone not matching visual effects
Fixed enemies becoming kaijus (visually)
Fixed Shinies and Chests visually pulling a disappearing act in sewers
Fixed deleted chests not dropping loot bags when inventory is full
Removed the chest roasting over an open Campfire in Nameless Pass
Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages
Réponses
le mec a pas du dormir depuis la sortie
attention ca spoil la suite du jeu
sinon battu le second boss
mais y'as pas mal d'aller retour en fait, un peu chiant.
PUBLIÉ
mar. 23 avril
🛠️ Patch Notes - Early Access Hotfix 3
The Watcher’s call has been answered, our biggest Hotfix Patch has arrived!
We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs across the rest of the game have also been squashed.
The amount of feedback, bug reports, and reviews we’ve received so far has been awesome! Please continue sending them in!
⚔️ Performance Improvements:
Improved area streaming, making the game feel smoother while traversing across different areas
Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
Improved culling for off-screen physics objects and characters
Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
Additional Shader Optimizations for performance mode
Fixed a leak which increased memory and CPU usage the longer the game was played
Optimized rain and other GPU particles
Opening Cinematics and Ship Prologue Optimizations
Memory optimizations for character customization textures
Additional general CPU performance improvements
⚔️ Graphics Additions and Fixes:
Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
Fade to Black now actually fully fades to black in HDR mode
⚔️ Settings Additions and Fixes:
Added Camera Zoom Adjustment Option
Automatic Camera Zoom adjustment for handheld devices and Performance Mode
⚔️ Menu Changes:
Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
Adjusted Repair menu size to accommodate for text in other languages
⚔️ Balance Changes:
Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
Nerfed Gain Focus On Focus Use enchantment
Unarmed can now land hits while enemies are on the ground after performing a Backstab
⚔️ Loot Changes:
Adjusted Dig Spot rates such that Clay drops more often
Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees
⚔️ Enemy Changes:
Improved behavior for Nith Screamer and Shackled Brute
⚔️ Bug Fixes:
Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
Fixed dig spots sometimes not giving any loot
Fixed remaining enemies and bosses becoming kaijus
Fixed Falstead Darak dealing damage during his transition while he is still human
Fixed certain doors in Sacrament not having interaction hints
Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
Fixed condition where enemies attack when they should not
Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
Fixed missing furniture items at Workbench
Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
Fixed keyboard and mouse buttons not working on Bounties contribute panel
Fixed an issue where side notifications would occasionally spam players
Fixed parry tutorial trigger conditions
Fixed wording of enchanting tutorial to more accurately describe common rarity
Fixed spot in the Prologue where you can jump off the ship
Fixed sizing of a railing on the ship in the Prologue
Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
Fixed spot in the Black Trench where you can see out of world
Fixed Angler's Delight Chowder’s recipe name
Changed Danos’ confirm button color so it does not look grayed out
Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
Fixed missing shadows and incorrect volumetric fog after changing resolution
Fixed reflection popping in sewers dungeon
Fixed torches and fire popping in cinematics
Fixed rain appearing in caves in Nameless Pass
Fixed missing audio for waterfall in Potion Seller Cave
Fixed missing audio for Nameless Pass Prisoner chopping and mining
Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
Fixed pink effects appearing in faders at times
Improved collision in some places at Orban Glades
Improved faders in Nameless Pass
Fixed Photosensitivity screen having overlapping text in certain languages
en particulier le fait qu'on ne puisse pas tester tout ce qu'offre le jeu sans reroll, quand on attribut ces points lors de la montée de niveau, on choisit sa voie et y'as aucun moyen pour le moment de revenir en arrière, c'est frustrant car au debut du jeu tu lootes une grosse claymore donc tu mets l'accent sur la force pour pouvoir l'utiliser, mais plus tard tu vas looter des dagues et tu pourras pas les utiliser car tu n'as pas assez de dextérité.
c'est hyper cloisonné et tu peux rien expérimenter avant de choisir, c'est un peu frustrant car plus tu avances plus c'est difficile de savoir ce que tu pourrais faire dans les autres voies possibles et surtout ce que je préfère dans les jeux c'est tester toutes les armes, tous les builds meme les plus improbables, pour trouver ce que j'aime jouer, c'est pas forcement le plus efficace mais ce qui me correspond le mieux.
avec no rest for the wicked et globalement avec les jeux a la dark souls c'est souvent la logique inverse, faut en baver a bas niveau et persévérer dans une voie pour devenir opti et tout défoncer.
mais bon le jeu est quand meme splendide, je suis pret a le choper, faudrait qu'on soit 4 a le prendre, on a encore 1 semaine pour se decider.
je crois qu'il n'y a qu'un salut c'est mettre tout dans la stamina et rouler bouler en boucle en balançant une fois de temps en temps un coup dans la tronche d'un ennemi, exactement la meme chose qui m'a fait arrêter lords of the fallen
En plus je regarde les streams des pgms les mecs balancent des sorts des flèches, esquivent et enchaînent des coups leurs jauges de stamina ou de mana bougent pas
Je reviens a ma partie je fait deux esquives ou deux coups mon perso est crevé, j'envoie une boule de feu il faut que je boive une potion
Les mecs ont déjà du farmer pendant 50h pour avoir un perso ou tu commences a vraiment t'amuser.
Des fois t'as des réactions bizarres...
le fait de devoir construire son build coulé dans le bronze, de rien pouvoir vraiment expérimenter, de devoir monter en niveau tres longtemps pour débloquer des fonctions, etc... c'est un peu trop pour moi.
je dois pas être loin des dix heures de jeu, j'ai une épée que je peux mettre en feu pendant 30sec mais ca me coute toute ma mana et il me faut boire une potion pour récupérer, j'ai en tout moins de 15 de ces fioles apres 10h de jeu je peux a peine donner 3 coup d'épée sans être a cours de stamina, bref pour le moment le gameplay me parait super limité.
je voudrais jouer a ce jeu comme ca:
mais j'ai la flemme de farmer pendant 50-100 heures pour pouvoir le faire.
et c'est ce qu'aiment les fans du jeu, donc ils ne vont rien changer a cela.
c'est juste pas mon style, meme si l'ambiance, la real, l'histoire me plaisent, je ne me fait pas au gameplay qui bien que sympa au debut, devient assez rapidement ce que je n'aime pas.