The Psyker is your premium magic-wielding class in the game. With large area-of-effect attacks and powerful blasts, they are able to help with crowd control, managing enemies, while the other classes pick off targets.
But, you don’t want to spam your magic as they can easily overcharge and accidentally kill themselves if they don’t expel their magic buildup over time. A detailed rundown of the Psyker class from Fatshark can be found here.
Key features: effective vs, Elite enemies, War Charge / Peril management
Starting loadout: Melee – combat sword, Ranged – Stub Revolver
Tactical Action: Brain Burst
Passive: Killing an enemy with Brain Burst stores a Warp Charge. This bio-energy increases the damage of your smite ability while active
Class Ability: The Psyker discharges their accumulated Warp Charge knocking enemies away
Coherency bonus: Increased damage against Elite enemies
Veteran – Sharpshooter
The Veteran is the most familiar of classes in the game. Built as a long-range shooter, they wield a rifle which can be used to impale enemies from afar, while the other classes deal with damage up-close. To help with support, the Veteran also has access to an ability that increases weak spot damage at the cost of slower movement.
Their frag grenade allows them to reach around corners or kill enemies not in their line of sight. As such, the Veteran – Sharpshooter is built for wiping out enemies with precision and accuracy and taking their time to really line-up shots in order to be effective. A full breakdown of the Veteran Sharpshooter class from Fatshark can be seen below:
Key features: ranged combat, headshots, good vs Elites & Specials
Starting loadout: Melee – Standard-issue Munitorum Sapper Shovel, Ranged – Kantrael Mk VII Lasgun
Tactical Action: Frag Grenade
Passive: increased weak spot damage, increased ammo capacity
Class Ability: the Sharpshooter slows down their movement to take careful aim, increasing weak spot damage as well as accuracy and handling
Coherency bonus: increased chance of not using any ammo
The Ogryn is your brute, tanky archetype in Darktide. Equipped with a powerful shotgun, the Ogryn is meant to be an up close sponge that soaks up damage.
The Ogryn is also a class built for distracting bosses or keeping groups of enemies occupied while your team focus on the objective, or clearing out the mass hordes. We don’t yet have a full breakdown of the class from Fatshark, but we wilkl update this guide when we do.
Key features: good vs. hordes
Starting loadout: Melee – Club, Ranged – Thumper Shotgun
Tactical Action: Box of Grenades
Passive: increased melee heavy attack damage, increased toughness from melee kills, Tough skin – greatly reduces toughness damage taken. Also reduces damage taken, Increased revive and assist speed
Class Ability: Bull Rush – The Ogryn charges forward and knocks enemies back. After Bull Rush, the Ogryn has increased movement and attack speed for a limited time
Coherency bonus: increased melee damage
Zealot – Preacher
The Zealot – Preacher class is built on purging heretics with melee attacks. They gain an increased speed to these up close attacks and are equipped with a combat axe and autopistol to help them out in those situations.
The class is built for aggression and pummelling enemies left and right staying in the thick of the battle, while being supported by your fellow team members who can clear out larger enemy groups coming for you. The more aggressive the Preacher gets at low health the more damage they will be able to do as well. A full breakdown from Fatshark can be found below:
Key features: health management, high damage melee attacks, good vs armour
Starting loadout: melee – Combat Axe, ranged – Autopistol
Tactical Action – Stumm Grenade
Passive – melee damage is increased based on missing health, resists death on taking lethal damage, increased melee attack speed
Class Ability – the Preacher dashes forward, locking their target in melee
Coherancy bonus – decreases toughness damage taken